:(Įdit: I'm unsure if I'm using TWBT or not. if I sound weirdly passive aggressive chalk that up to a lack of coffee and the last cranberry muffin being eaten before I got to the kitchen. A few tweaks might resolve the issues and make it a lot nicer experience-wise. If something doesn't feel right (text that isn't easy on the eyes, difficulty seeing little details, etc) you don't have to just deal with it. Just remember that it may take some tweaking to get a tileset just right for you. Anyway, I hope you find what your looking for - a good tileset can really improve the experience. What I've been using has suited my needs so far. all I know is I wanted an ASCII tileset that was ASCII and not "lets call it ASCII but its heavily modified" sort of deal that was easy to read, wasn't very zoomed in (or out) due to scaling, and was close to vanilla. A tileset that fits your resolution should look just as good on 28 inch monitor as it does on a 15.9 inch monitor (I've tested on both). and there are a lot of tilesets that don't scale well size-wise with 1920x1080 out there. A 15 size tileset divides into 1920 x 1080 cleanly, whereas a tileset with a size of 18 would not (which leads to scaling problems). the size of a tileset absolutely matters. It's clean, crisp, readable, and it fits my 1920x1080 screen perfectly without any scaling issues. The pre-included colors aren't bad, but I wanted a color scheme closer to vanilla. I named it "Nagidal" so probably from "Nagidals Classic ASCII Tileset" - either way, it's much more bearable than the atrocious color vomit from vanilla. Rc15 for the font, curses_square_16x16 for the graphics font, and a colorscheme I got from some other tileset. I use this, specifically the rc15 version. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. The only known solution to this is to manually remove it via cleaning or use DFHack.Want to start playing? Read this sidebar! The only real problem can be that the amount of blood on the map can eventually overload your computer and kill the fort via 'fps death' (basically slow it to a crawl). Some minor negative thoughts can be caused by the dirtiness. Unless you are in an evil biome or have some other source of blood with 'special properties' on your map it should not be a grave issue, as said contaminants don't affect movement. Thus, the amount of blood (and other contaminants) on the map can increase without limit. It may multiply itself into multiple blood pools! (See ). Here is where the known bug that occurs when a blood pool is displaced by water in this way by, for example, rain, comes into play. They can't be in the same tile as a 'regular' liquid though, which means that instead of mixing with say, water, the blood pools will move somewhere else. Pools, smears, and splatters can stack (to unlimited amounts), they never upgrade to a full tile of blood. Splatters can upgrade to smears by being repeatedly tracked. Blood can be present on a tile in these forms, from the smallest to largest amount Ī blood pool can create splatters when creatures track through it. There's a known problem/bug in the game where blood tends to multiply itself.
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